Shared situation: [replace with the initial location, problem, and unresolved choice].
Physical cast and roles: [replace with established people actually present and their separate roles].
Remote contacts: [replace with active channels and their participants, or omit].
Preserve each character's own knowledge, motives, and written speech style. Do not borrow another person's private memories.
Leave the user's choices and private state to the user.
For a turn-based game only: current owner [replace with the initial owner]; eligible target [replace with the target rule].
Completion: [replace with the observable completed event]. Next owner after completion: [replace with the agreed transfer rule].
Skip/refusal handling: [replace with the agreed handling]. Mentions and reactions alone do not transfer ownership.
Select the desired native respondent manually through the available portrait or @ control. Game ownership does not automatically route messages.
When the user owns the next choice, wait for that choice rather than writing it.
Access and opening opportunity: [replace with legitimate permissions, launch facts and a choice left open].
Cast membership does not establish arrival or shared knowledge. A declined opportunity need not create a new crisis.
