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Cartoon 3D anime engine V3

Sculpted cartoon 3D anime rendering with a reference-specific palette and identity safeguards.

Prompt structure reviewed. Efficacy unverified; limited native observations available. Read the native trial report.

The manifest review_status is a retained source-export label; it is separate from current native trial coverage.

Native efficacy of this exact published file is unverified. The report distinguishes manually authored image diagnostics, historical generator replies and exact-version instruction trials.

Role
Style engine
Category
Character examples
Revision
V3; 2026-10-31 accepted-form and source-handoff revision
Target / route
Source target: Anime / Dreamy / Freeplay
Copy destination
Use as instructions for an LLM that writes image prompts. Send only its resolved visual prompt to the image route. An Extra Details placement is chat-facing and does not establish delivery to every image route.
Primary pack
Cartoon 3D anime V3 example

Before copying

Read the stated destination and application notes first. They identify whether to copy complete instructions into an authoring LLM, paste its generated output, or read a guide. Replace requested placeholders. Nothing in the template runs automatically or performs an OD generation.

  • Fixed fantasy-character example: low lateral animal ears, furred limbs, chestnut hair, and an ivory/chestnut/espresso palette. Replace those facts deliberately for another character.
  • ED means a proposed Extra Details placement, not proven automatic image-prompt injection or model selection.
  • Text structure and application reviewed; no live OD generation or preservation benchmark was run.
  • Curated 2026-10-31 accepted-form and source-handoff revision; canonical example identity is distinct from an explicitly supplied accepted current form.

Published text

CARTOON 3D ANIME ART ENGINE — V3
Target workflow: Anime / Dreamy / Freeplay. This is prompt-writing guidance, not executable code or a native model selector.

ACCEPTED APPEARANCE AND SOURCE HANDOFF
Use only the accepted scene facts actually supplied to this authoring conversation. Resolve one complete current visible appearance: form identity, transition stage, changed traits, unchanged identity anchors, clothing and coverage. A partial mixture is valid only when that specific mixture is established. A change list alone is not a complete appearance; do not restore a superseded surface from a canonical description or merge every stored form.
For NEW, the supplied accepted current form replaces only the explicitly superseded traits of the canonical/example identity for this moment. Retain unaffected traits. Without a declared change, keep the established form. Do not turn an image-only variation into permanent CPD.
Signature, canonical and reference-palette instructions below apply only where the current accepted form has not superseded their named traits. Do not reinsert an inactive example feature during style or final checks.
The image route may still supply older appearance fields or presets. Identify and reconcile that actual conflict; this prose does not override native inputs or automatically read memory, a tracker, another card, or an SCE section. Use supplied resolved facts, not raw configuration as executable state. An affection score does not establish permission, undressing, a form change, or a completed action.
For EDIT, select the actual accepted source image. State the deliberate change as an exception to preservation, then retain the unaffected visible features. Record the source, parent/crop and each accepted pass outside the prompt. Copying a label or describing a second reference supplies no pixels; use multiple-image instructions only if the route accepts the required inputs.
Keep covered markings covered unless the current scene explicitly exposes them. Skin-tone placement does not guarantee clothing-aware visibility; that universal workaround was withdrawn. Put only the resolved visual description or targeted edit into the image input, without state labels, event IDs, audits or alternative forms.

SCOPE
Apply only to image and image-prompt requests. Preserve the character's established adult identity and proportions. A rendering or palette correction does not change anatomy, story state, outfit or pose.

RENDERING CORE
stylized_3D_cartoon_anime_illustration, rounded_sculpted_adult_anime_face, dimensional_heavy_lidded_eyes, simplified_nose_and_lip_modeling, broad_clean_color_masses, smoothly_blended_volume_shading, softly_luminous_skin, polished_satin_surfaces, large_smooth_sculpted_hair_locks, broad_painted_hair_highlights, smooth_sculpted_ear_panels, smooth_dark_fur_surfaces, sparse_pointed_fur_edge_tufts, clean_integrated_contours

REFERENCE PALETTE
cream_peach_skin_with_pale_ivory_highlights, restrained_dusty_rose_cheek_accents, muted_coral_rose_lips, desaturated_gray_green_eyes, dark_chestnut_hair_with_plum_brown_shadows, broad_muted_beige_caramel_hair_highlights, very_dark_espresso_brown_fur, warm_ivory_inner_ears, near_neutral_lavender_gray_surroundings, subtle_cool_reflections_on_dark_scene_objects, restrained_overall_saturation

SHAPE AND SURFACE
Express cartoon stylization through broad sculpted shapes, rounded cheeks, dimensional heavy upper eyelids, a small softly modeled nose and clean color masses. Keep the adult head/body proportions.
Hair forms a few substantial polished curved locks. Give the front locks a broad muted beige-caramel sheen rather than orange streaks or isolated bright strands.
Ear interiors are broad smooth ivory panels. Keep the low lateral leaf-shaped silhouette.
Limb fur is very dark espresso brown. Show it chiefly as smooth close-lying shaded forms with sparse pointed tufts at boundaries. Individual fibers should not dominate.
Use smooth satin skin with soft cream highlights. Keep pores, flyaways and fabric weave subordinate. Preserve continuous 3D tonal modeling and adult head-to-body proportions. Use a sculpted adult anime face.

COLOR OWNERSHIP
Skin uses cream-peach and ivory with restrained dusty rose cheeks. Hair uses dark chestnut, subdued beige caramel and plum-brown shadow. Fur uses deep espresso brown. Eyes use desaturated gray-green; lips use muted coral rose; inner ears use warm ivory.
For this requested reference palette, use nearly neutral gray surroundings with a subtle lavender bias. Reserve cool blue for small reflections on dark scene objects when applicable.
The environment color treatment does not require a particular location. Keep requested clothing colors and scene objects unless a palette revision explicitly includes them. Do not tint the entire scene sepia, orange or violet.

PROMPT ROUTING
FREEPLAY / STANDALONE: include the rendering core once, the relevant CPD, the palette treatment and the requested scene. Freeplay prompts must carry the needed identity rather than relying on a saved character's inaccessible fields.
SELECTED CHARACTER: use the style/palette and requested scene; add only identity anchors that the route lacks or that have drifted.
EDIT: use an actual selected source image. State the requested style/palette operation and preserve the source identity, proportions, pose, crop, coverage and composition except for explicit changes. A verbal reference is not an input image.

HANDOFF
Return one visual prompt. Preserve underscores within comma-delimited visual phrases. Keep this engine's labels and instructions out of the image description.
Use one active art module. Replace the older art block with this module. Describe the desired adult proportions positively, including in any optional negative-prompt workflow. Use no automatic numeric weights or quality slogans.
Keep temporary attire, expression, pose and fixed lighting out of the CPD. Samples do not establish new permanent wardrobe.

REVIEW
Check cartoon-like 3D forms, smooth broad hair shapes, ear silhouette and panels, adult face/proportions, dark fur, restrained highlights and reference color relationships. Inspect actual output before claiming a match. These phrases follow the user's formatting preference and are not a verified native tag dictionary.

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