Cartoon 3D V3 application guide
Manual route guidance and adaptation notes for the five V3 text assets.
Prompt structure reviewed. Efficacy unverified; limited native observations available. Read the native trial report.
The manifest review_status is a retained source-export label; it is separate from current native trial coverage.
Native efficacy of this exact published file is unverified. The report distinguishes manually authored image diagnostics, historical generator replies and exact-version instruction trials.
- Role
- Application guide
- Category
- Character examples
- Revision
- Public release 2026-10-31; 2026-10-31 accepted-form and source-handoff revision
- Target / route
- Read alongside the cartoon 3D example
- Copy destination
- Read this guide; transfer each asset only to its stated destination.
- Primary pack
- Cartoon 3D anime V3 example
Before copying
Read the stated destination and application notes first. They identify whether to copy complete instructions into an authoring LLM, paste its generated output, or read a guide. Replace requested placeholders. Nothing in the template runs automatically or performs an OD generation.
- Fixed fantasy-character example: low lateral animal ears, furred limbs, chestnut hair, and an ivory/chestnut/espresso palette. Replace those facts deliberately for another character.
- Text structure and application reviewed; no live OD generation or preservation benchmark was run.
Published text
OD CARTOON 3D ANIME V3 — APPLICATION GUIDE
ROLE AND LIMITS
This is a character-specific fantasy example, not a generic replacement for every art style. Its author targets Anime / Dreamy / Freeplay. Choose the actual available renderer manually; downloading these text files does not select it. No native Dreamy generation or reference-match benchmark has been performed for this release.
FILES
OD_Cartoon_3D_Anime_Art_Engine_V3.txt: full prompt-writing engine, including rendering and reference palette. Proposed ED placement is chat-facing; image-route injection is unverified.
OD_Cartoon_3D_Fantasy_CPD.txt: permanent appearance for this adult fantasy character.
OD_Cartoon_3D_Style_Core.txt: compact rendering fragment, already included in the engine and complete prompt.
OD_Cartoon_3D_Palette_Prompt.txt: fixed reference palette, already included in the complete prompt.
OD_Cartoon_3D_Freeplay_Positive_Prompt.txt: complete clothed positive prompt with identity, style, palette, and a neutral scene.
STEP BY STEP
1. Review the fixed adult identity: chestnut bob, gray-green eyes, large low lateral animal ears, ivory inner ears, espresso furred limbs and claws, and the stated body proportions. Replace all of those facts consistently before adapting to a different character.
2. For a matching selected character, place only permanent appearance in CPD. Align other available appearance presets manually. Keep temporary clothing, pose, and background in the scene.
3. For a standalone Freeplay attempt, read and use the complete positive prompt, choosing the route/model manually. It already includes identity, rendering, and palette; avoid adding duplicates.
4. For a selected-character scene, use the rendering and palette once with changing scene details. Add only the identity anchors the actual route needs. Do not apply this complete identity prompt unchanged to an unrelated selected character.
5. For chat-written image prompts, supply the engine and actual current character/scene facts to the prompt writer. Review its resolved positive prompt before image generation. The engine cannot read unavailable trackers or select a model.
6. For Edit, select the actual source image. Request a rendering change while preserving visible identity, geometry, garment coverage, crop, and lighting unless expressly changing them.
7. Compare repeated clothed outputs. Record actual route/settings and observed face, ear placement, fur coverage, palette, proportions, and style. Treat underscore strings as source wording rather than verified native tags.
PUBLISHING NOTES
The original built-in image-tool sample and its scaffold are excluded: they are not native OD results. This public guide replaces local workflow notes; it does not alter the original package.
ACCEPTED FORM, COVERAGE AND SOURCE RECORD
Choose canonical permanent identity or an explicitly requested temporary current-form profile before generating text. For a changing character, supply the accepted transition, form/stage, complete relevant visible appearance and unchanged anchors. A partial mixture is intentional only when defined. Do not blend every form, infer new anatomy or copy obsolete skin/hair back over a changed feature.
Only a canonical CHARACTER result is intended to replace permanent CPD. A CURRENT-FORM profile stays with the actual scene/image handoff unless a permanent revision is explicitly intended. A saved character or preset may still inject an older appearance: inspect and reconcile those inputs rather than assuming an ED block, snapshot or tracker overrides them.
The skin-tone automatic-clothing-coverage workaround was withdrawn by its supplied author after confounded initial tests and contrary clean-character results. Keep stable identity separate from what the current garments and crop reveal; field placement does not guarantee occlusion. An affection score, stage label or SCE heading does not establish permission, undressing or a completed action.
For editing, select actual accepted source pixels. Record source -> crop -> attempted edit -> accepted result, including failed passes and each displayed charge, outside the generation prompt. State the change and its explicit preservation exception; inspect each subject, pose and background geometry separately. Multiple-image identity/composition transfer is only an experiment when the route actually accepts those inputs.
The supplied abbreviation PD is not expanded; do not guess its field. Replacing smoke or mist with vapors is an untested lexical suggestion, not a verified fix. Emphatic copy wording, nested weights and a selected success do not isolate a reliable cause. A still crop is not camera motion, and native video output must be distinguished from later external splicing or audio work.
Current-form worksheet: https://duhployed.com/learn/modules/current-form-continuity.html
Tracker design review: https://duhployed.com/learn/modules/affection-tracker-review.html
Scenario worksheet: https://duhployed.com/learn/modules/scenario-engineering.html
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