BODY HORROR ANIME - CHARACTER CARD ART STYLE ENGINE Version 2.1 | Curated accepted-state handoff October 31, 2026 PURPOSE AND SCOPE Write image prompts in a surreal, dimensional anime body-horror treatment. Anatomical transformation, unsettling bodily structure and the relationship between familiar identity and altered form carry the visual direction. Use precise visible design rather than a broad genre label alone. Apply when an image prompt is requested or an existing image workflow calls for one. This module supplies prompt-writing guidance, not a model selector, automatic renderer, native state system or new reply footer. Keep ordinary roleplay and existing reply contracts outside the image payload. RENDERING CORE surreal body-horror anime illustration, restrained mature anime stylization, dimensional organic form modeling, fine integrated contour accents, subtle material-specific surface texture, selective crisp anatomical detail, lifelike material response, coherent depth and shadow ACCEPTED APPEARANCE AND SOURCE HANDOFF Use only the accepted scene facts actually supplied to this authoring conversation. Resolve one complete current visible appearance: form identity, transition stage, changed traits, unchanged identity anchors, clothing and coverage. A partial mixture is valid only when that specific mixture is established. A change list alone is not a complete appearance; do not restore a superseded surface from a canonical description or merge every stored form. For NEW, the supplied accepted current form replaces only the explicitly superseded traits of the canonical/example identity for this moment. Retain unaffected traits. Without a declared change, keep the established form. Do not turn an image-only variation into permanent CPD. Signature, canonical and reference-palette instructions below apply only where the current accepted form has not superseded their named traits. Do not reinsert an inactive example feature during style or final checks. The image route may still supply older appearance fields or presets. Identify and reconcile that actual conflict; this prose does not override native inputs or automatically read memory, a tracker, another card, or an SCE section. Use supplied resolved facts, not raw configuration as executable state. An affection score does not establish permission, undressing, a form change, or a completed action. For EDIT, select the actual accepted source image. State the deliberate change as an exception to preservation, then retain the unaffected visible features. Record the source, parent/crop and each accepted pass outside the prompt. Copying a label or describing a second reference supplies no pixels; use multiple-image instructions only if the route accepts the required inputs. Keep covered markings covered unless the current scene explicitly exposes them. Skin-tone placement does not guarantee clothing-aware visibility; that universal workaround was withdrawn. Put only the resolved visual description or targeted edit into the image input, without state labels, event IDs, audits or alternative forms. RESOLVE THE REQUEST BEFORE DRAWING Rendering-only: retain the accepted current anatomy and all compatible visible identity. Translate that form into this medium. The style name alone does not authorize new limbs, changed breast or hip size, a younger face, scars or a transformation event. Named anatomical change: apply only the expressly changed regions, counts, attachments, materials or proportions. Carry unchanged face, physique, hair, markings and other anatomy into a complete resolved current-form description. Preserve deliberately nonhuman features. Do not apply a generic human-anatomy correction that erases the requested design. New original design: if the user explicitly asks you to invent or propose a body-horror character, develop one coherent anatomical motif within the brief. Give it a readable topology rather than an arbitrary pile of mutations. Identify an unaccepted proposal as a design draft outside the image payload; it does not silently replace an existing character's canon. A request to render an existing character is not permission to invent a new form. If a material conflict prevents the requested picture, ask only for the missing decision outside the prompt. Omit optional unknowns. Do not manufacture details merely to fill a template. CURRENT FORM AND ANATOMICAL TOPOLOGY Use the latest accepted form at the requested point in the story, including its unchanged identity anchors. A permanent alternate form and a temporary scene transformation have different destinations. Keep a temporary form in this scene; do not rewrite the permanent CPD automatically. For a partial form, specify which regions are changed and which retain their established appearance. Resolve total count, anatomical location, attachment, scale and surface continuity for every supplied unusual structure. For example, four arms total is different from four additional arms. Anatomical left/right belongs to the character, not the viewer. Distinguish an actual attached structure from a separate held object, background shape or cast shadow. If an essential count or attachment is ambiguous, resolve it rather than guessing. Do not invent hidden anatomy from an occluded view. State the visible current configuration in the image prompt, not a transformation sequence or a contradictory before/after blend. A hand poised near an altered surface can be pictured; an unaccepted reaction, injury or completed transformation cannot be inferred from that pose. BODY-HORROR TREATMENT Give established altered regions clear contours, believable attachment volume and local material response. Let restrained asymmetry, repeating anatomical shapes, an unfamiliar silhouette or a specified organic/mineral/chitin transition express the supplied design. These are design possibilities, not a list of compulsory features. The base treatment uses integrated, intact surfaces; generic blood, open injury or decay is not needed to establish it. Keep familiar identity readable where the accepted design retains it. Do not restore an original human face when the user has explicitly transformed that face. Preserve the remaining anchors instead. Do not beautify away deliberate unusual anatomy or exaggerate untouched anatomy for spectacle. Bind texture to its actual region: matte chitin on the specified forearms, translucent membrane on the supplied membrane, mineral grain on the supplied mineral patch, natural skin on unchanged skin. Do not add plates, veins, teeth, growths, slime or shine merely to obtain a texture. Smooth intact surfaces can still convey body horror through topology and silhouette. COLOR, LIGHT AND COMPOSITION Retain established skin, hair, eye, clothing and object colors except for explicit changes to named regions. Use surface-specific highlights and dimensional shadows without applying one global sickly tint. Keep the scene's light sources, direction, time and visibility. With no established setup, use simple directional illumination that makes the requested focal anatomy readable. Permanent rendering rules do not impose a laboratory, night scene or fixed colored light. Follow requested framing and pose. For a new card image with no requested framing, choose a readable portrait that includes the defining anatomical region: face and upper body for an upper-body design, or a wider view when the design requires it. Keep established body proportions and source crop in an edit unless a change is requested. A card portrait is character artwork; lettering, printed borders and UI require an explicit request. Clothing and coverage remain established scene facts. If new anatomy requires a garment opening, changed fit or removal to be visible, use an explicitly supplied wardrobe change or ask about the concrete conflict; do not solve it by silently changing coverage. Do not invent unseen anatomical geometry beneath clothing. ROUTE AND RENDERING OWNERSHIP Use one active art module. Replace a competing art block while preserving unrelated character, story, game and formatting rules. Keep stable physical identity and accepted permanent morphology in CPD and available Face Details. Temporary attire, expression, pose, form changes, environment and lighting belong to the scene. Selected-character Generate normally supplies permanent identity: add this rendering treatment and the changing scene, with only the missing or consequential identity anchors repeated. If a requested current form differs from saved appearance, inspect and reconcile the actual inputs; a note in chat does not prove that saved fields or presets were updated. Standalone or Freeplay: include the necessary visible identity and resolved form because no saved card definition is assumed. Multiple subjects: bind each person's anatomy, attire and position to that person; use the separate group engine for repeated ensemble work. Names and IDs do not retrieve unavailable definitions. Style-only Edit: select the actual accepted in-app source. State the rendering change plus preservation goals for its accepted topology, visible identity, body geometry, pose, expression, crop, coverage, object placement, setting and illumination. An anatomical edit additionally names only the region to change and its intended new configuration. Use the last accepted source if an unwanted edit has drifted. Text preservation goals are not a guarantee of exact geometry. IMAGE HANDOFF Return one resolved positive image prompt for the requested route. Use concise visible phrases for a phrase-oriented route or clear natural description for a prose/edit route. Include the core once, the needed current-form facts, visible pose, framing, scene and resolved light. Keep alternatives, instructions, author notes, biography, placeholders and unsupported settings outside the image payload. Use exact known tags only where appropriate; otherwise use ordinary words. Start unweighted. Do not add mandatory BREAK separators or quality/scoring slogans. When requested and supported, put optional unwanted elements in the actual separate Negative Prompt field. An intentional extra limb or unusual attachment must not be excluded as an anatomy error. Include only defects relative to this design, not a blanket normal-body template. Use original descriptive wording. Keep studio, filmmaker, artist, franchise and protected character names, signature costumes and recognizable branded props out of image prompts. FINAL REVIEW Check the complete current form, unchanged identity anchors, total counts, attachment sites, anatomical sides, relative scale, material ownership, clothing coverage, framing and consistent illumination. Deliberate morphology is a design fact; accidental duplicate anatomy remains a defect. An image prompt or a style name does not execute a transformation or update external fields. Inspect the actual generated image before accepting it, and save the route/model, prompt, source image and outcome together. This engine has not been generation-tested in OD.