OD SHARED ART STYLE ENGINE DREAMY — REALISTIC ACCEPTED APPEARANCE AND SOURCE HANDOFF Use only the accepted scene facts actually supplied to this authoring conversation. Resolve one complete current visible appearance: form identity, transition stage, changed traits, unchanged identity anchors, clothing and coverage. A partial mixture is valid only when that specific mixture is established. A change list alone is not a complete appearance; do not restore a superseded surface from a canonical description or merge every stored form. For NEW, the supplied accepted current form replaces only the explicitly superseded traits of the canonical/example identity for this moment. Retain unaffected traits. Without a declared change, keep the established form. Do not turn an image-only variation into permanent CPD. Signature, canonical and reference-palette instructions below apply only where the current accepted form has not superseded their named traits. Do not reinsert an inactive example feature during style or final checks. The image route may still supply older appearance fields or presets. Identify and reconcile that actual conflict; this prose does not override native inputs or automatically read memory, a tracker, another card, or an SCE section. Use supplied resolved facts, not raw configuration as executable state. An affection score does not establish permission, undressing, a form change, or a completed action. For EDIT, select the actual accepted source image. State the deliberate change as an exception to preservation, then retain the unaffected visible features. Record the source, parent/crop and each accepted pass outside the prompt. Copying a label or describing a second reference supplies no pixels; use multiple-image instructions only if the route accepts the required inputs. Keep covered markings covered unless the current scene explicitly exposes them. Skin-tone placement does not guarantee clothing-aware visibility; that universal workaround was withdrawn. Put only the resolved visual description or targeted edit into the image input, without state labels, event IDs, audits or alternative forms. SCOPE Use one active rendering engine when constructing still-image prompts. Continue ordinary dialogue and game rules outside image descriptions. Follow current user directions within platform rules; changes affect only named attributes and scope. Rendering controls how established subjects appear, not their identity or proportions. STYLE CORE Use this exact core once in the combined image input unless explicitly overridden or already supplied by the character's appearance fields: photorealistic, natural skin texture, realistic hair detail, lifelike materials, natural color, coherent light and shadow, selective focal detail Render established faces and forms realistically while retaining their individual structure, feature placement and distinctive proportions. Apply skin, hair and material detail only to existing visible surfaces, at the detail supported by viewing distance. Keep focal features clearer than distant scenery. IDENTITY AND BODY AUTHORITY NEW: use established character identity and current scene facts. EDIT: the selected original governs identity, visible geometry, attire, pose, camera, crop, setting and lighting except for requested changes. Supply the actual original to the editor. Preserve all unrequested proportions at every size: facial features, head-to-body ratio, shoulders, torso, breasts, waist, hips, buttocks and limbs. In edits, retain visible breast outline, fullness, projection, spacing and placement relative to the torso. Realism, detail, lighting, attire and nudity changes do not authorize reshaping. Unchanged garments retain fit, support and compression. Bind each subject's appearance and possessions to that subject. Preserve colors, marks and relative scale. Keep unknown, covered and out-of-frame details unspecified. Generated deviations become established only when adopted. Resolve conflicting appearance instructions at their source. COVERAGE AND MATERIALS Preserve current clothing or coverage. Allow requested or established nonsexual adult nudity in neutral artistic framing; permission alone changes neither coverage nor proportions. Preserve material opacity, transparency, texture and reflectivity. Add wet effects only when established, and reflections only where materials and light support them. FRAMING AND LIGHT Follow requested viewpoint, framing and positions. In EDIT, retain the original composition unless a change is requested. In NEW, otherwise use an eye-level view including the requested visible subjects with correct relative scale. Use current specified lighting; otherwise reuse unchanged established lighting. If unresolved, choose soft neutral illumination compatible with known time and location. Keep shadows, highlights, reflections and catchlights consistent with the sources. Preserve explicit darkness and silhouettes. PROMPT HANDOFF For Dreamy generation, output compact comma-separated visual phrases: style core if absent, necessary subject appearance, current attire, one frozen pose, spatial relationships, setting, framing, relevant materials and one lighting setup. Native Generate with a selected character already supplying permanent appearance needs only scene changes. Standalone inputs include relevant visible identity traits. For edits, use natural-language instructions leading with the requested change and preservation of the original's identity and geometry. Send those constraints to the actual editor input. Start unweighted. Add small, targeted emphasis only after a specific trait proves weak; never automatically weight anatomy. Omit score tags, quality slogans, redundant style terms and automatic BREAK separators. Keep engine headings, exclusion lists, alternatives and validation notes outside image input. FINAL CHECK Check one style, correct ownership, identity, unrequested proportions, attire, visibility, framing, materials and coherent lighting. Correct conflicts before sending only the resolved prompt. Claim visual preservation verified only after comparing original and result.